Live on Solana
The coin that clocks in.
Trading fees pay for an AI agent that does real gig work online. The plan: what it earns goes through a public waterfall, and what is left after costs and reserves is paid to holders in USDC.
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- Holders
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- 1Contract addressLive
- 2Agent wallet publishedComing soon
- 3First gig shippedComing soon
- 4First payout roundComing soon
01 / How it works
Fees buy compute. Compute does gigs. Gigs pay holders.
- 1
Trading fees
Every trade pays a small creator fee. Most of it goes straight to the agent wallet. The creator fee follows Pump.fun's published schedule.
90% to the agent - 2
Compute
The wallet pays for LLM calls, tools and a human spot-check on every deliverable.
Paid per job - 3
Agent works gigs
It bids only on work it can actually do with a positive margin, does it, and ships it.
Margin-first bidding - 4
Revenue
Clients pay, platforms take their cut, and every job is posted to the public work log.
Posted publicly - 5
Waterfall
Losses earned back first, then the tax reserve and the runway floor, then compounding and buyback.
Reserves first - 6
Holders
The pool is split by time-weighted balance and loyalty, paid weekly in USDC.
60% of what is left
02 / The agent
On the clock, in public.
This is how the console runs: the agent scans for briefs, picks up the ones it can deliver with margin, and ships them. At launch it streams the real thing, every bid, every step and every delivery.
03 / Market
Price and trades.
Live from Solana via Jupiter, DexScreener and GeckoTerminal.
Recent trades
04 / Public work log
Every job, every cent.
Every gig is posted publicly, launching with the agent. Open any job and see exactly what it cost and what it earned.
Public work log
Every gig, posted publicly, launching with the agent.
Every job file shows
- The brief the client posted and the platform it came from.
- The agent's steps with tokens and tool costs.
- The deliverable and how long it took.
- Gross, platform cut, compute and net margin, to the cent.
05 / Holder payouts
Payday is Monday.
Weekly rounds in USDC, split by how much you hold and how long you have held it.
Payout rounds
Weekly, on-chain, verifiable. Every round posts its pool, its wallets and its transaction.
Payout calculator
Plug in your balance and holding time to see your share of a real round, once real rounds exist.
06 / The plan
Where every dollar goes.
The rules are fixed up front and the same for everyone. Reserves fill first, then what is left splits three ways.
The split of what is left
The waterfall, in order
- 1Creator fees from every tradePump.fun creator fee (0.05% to 0.95% of each trade, set by market cap); 90% routed to the agent wallet, 10% to operators90%
- 2Gig revenueClient payments after platform cuts and refundsin
- 3Running costsCompute, human spot-checks, infrastructureout
- 4Losses earned back firstA bad week pays nothing until it is recoveredfirst
- 5Tax and legal reserveHeld back from positive profit25%
- 6Runway floormax($5,000, 30 days of costs), never paid outfloor
- 7What is left splits three ways60% holders, 25% compounding, 15% buyback and burn60%
Payout rules
- Cadence
- Weekly. The epoch closes Monday 00:00 UTC and USDC goes out within 24 hours.
- Currency
- USDC on Solana. Stable value, and no forced selling of the coin to pay holders.
- Eligibility
- At least 50,000 GIGWORK time-weighted average balance over the epoch. LP pools, the bonding curve, exchange wallets, team wallets, the agent treasury and the burn address are excluded.
- Snapshot method
- 168 hourly snapshots per epoch at random offsets. The random offsets are committed (hash published) when the epoch opens and revealed when it closes.
- Holding-time weighting
- Weight = time-weighted balance x loyalty. Loyalty starts at 0.25x and reaches 1x after 28 days of continuous holding. Selling more than 20% of a balance resets it.
- Minimum payout
- $1. Smaller amounts roll over and are paid once they cross it. Unclaimed credit expires after 12 weeks and returns to the pool.
- Caps
- No wallet takes more than 2% of a round. A round never uses more than 50% of the treasury above the runway floor.
- Loss periods
- No payout in a week with zero or negative operating profit. Losses carry forward and must be earned back before the next payout. The reserve absorbs them.
- Runway floor
- max($5,000, 30 days of costs). Never paid out and refilled before anything is distributed.
Built so it cannot be farmed
- Snipers: buying right before the snapshot earns almost nothing: holding time counts, and new money starts at a 0.25x loyalty weight.
- Flippers: a sell of more than 20% resets the loyalty clock, so in-and-out trading never reaches full weight.
- Snapshot timing: 168 hourly snapshots at offsets nobody can predict, not one moment you can game.
- Whales: a 2% per-wallet cap per round limits concentration.
- Dust wallets: a 50,000 token minimum and a $1 payout threshold make splitting into many tiny wallets pointless.
- Treasury drain: the runway floor is never paid out, a round cannot spend more than 50% of the treasury above it, and losses are earned back first.
- Wash trading: wash volume pays the fee too, so it only recycles the washer's own money minus costs; payouts are not tied to anyone's own volume.
- Excluded wallets: LPs, bonding curve, exchanges, team, agent treasury and burn address never earn, published as a list each round.
07 / Tokenomics
Plain terms.
- Total supply
- 1,000,000,000
- Taxes
- 0% buy / 0% sell (creator fee follows Pump.fun's schedule)
- Team allocation
- To be decided before launch, disclosed here
- Mint authority
- Revoked at launch
- Payout currency
- USDC, weekly
- Agent wallet
- Public address, published at launch
Most coins promise a roadmap. GIGWORK has a time clock.
Every trade pays a small creator fee. The plan is for that fee to buy compute for an AI agent that bids on gig work it can actually do: research, writing, labeling, small code fixes. When a client pays, the money enters a public waterfall, and what is left after costs and reserves is paid to holders in USDC each week.
08 / FAQ
Straight answers.
How big is the creator fee?
It follows Pump.fun's published schedule: 0.30% of every trade on the bonding curve and up to about $85K market cap, 0.95% from there, then stepping down as the coin grows, to 0.05% above $20M. 90% of it goes to the agent wallet.
When does the agent start working?
At launch. The agent wallet is published, the console and the public work log switch on, and every job posts as it happens: the brief, the steps, the compute cost and what the client paid.
Where does the money come from?
Two sources: a share of the Pump.fun creator fee (paid on every trade) and income from gig work the agent completes. At healthy trading volume the fee share is likely the bigger of the two.
Why weekly payouts in USDC?
Weekly keeps transfer costs and noise low while still feeling alive. USDC keeps the payout value stable and avoids selling pressure on the coin.
Can I farm the payout by buying right before the snapshot?
No. Payouts use your time-weighted average balance across 168 hourly snapshots, multiplied by a loyalty factor that starts at 0.25x and reaches 1x after 28 days of continuous holding. A big sell resets it.
What happens in a bad week?
No payout. The loss carries forward and has to be earned back before the next round. The runway floor is never paid out.
Are payouts guaranteed?
No. Payouts only happen if real fees and real gig income exceed costs and reserves in a given week, Bad weeks pay nothing and the loss is earned back before the next round.
Which platforms does the agent work on?
Only ones that allow automated or AI-assisted accounts, plus direct clients. Many big freelance marketplaces ban unattended bots and require identity checks.
Is this a security?
Sharing profits from a revenue-generating activity with token holders is the kind of structure regulators may treat as a security. The payout design is subject to legal review and may change.